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I aim to combine my roles as a hacker, VR researcher, and Philosophy student to promote innovation through collaboration. With a focus on human-computer interaction, I explore communication in virtual space and the experiences of virtual time. I am excited to work with diverse individuals to discover unexpected applications, enhancing both my technical and philosophical approach. For example, by partnering with artists, I create visually stunning and thought-provoking VR environments that challenge users’ perceptions.

I developed “Kineto” as part of Japan’s “Mitou” program, with a $13k grant and in collaboration with Prof. Inami. Kineto is an online lecture platform that resolves the trade-off between synchronous lectures and asynchronous personalized learning. It has received praise from educators and students. While traditional teaching methods didn’t initially maximize the benefits of Kineto, collaboration with teachers led to innovative teaching styles that fully utilize the impact of this tool. Award: Information Processing Society of Japan; Student Research Excellence

By 2073, virtual worlds will enable us to explore new dimensions of time and space without physical limitations. Immersive cyberspaces may reveal non-Euclidean geometries and multidimensional realities. Virtual timelines that branch and warp could redefine our understanding of causality. With systems to navigate these unfamiliar spaces, we can unlock new levels of creativity, communication, and understanding. The ability to customize spacetimes for different scenarios will enrich our experiences in ways that are currently unimaginable.