• Ideas for implementing Asymmetric Reality

    • Define partially different parameters as variables X1, X2, X3, …

    • If it is 100% expected, then it should be 100% shared

    • Define the percentage accurately

  • For example

    • Distance-based Elastic Synchronization
      • Two people far apart do not need to be in the same place on the virtual timeline, so they experience different times
        • As the two individuals get closer on the spatial axis, bring them closer on the timeline as well
        • Once they are at a conversational distance, synchronize them
    • Placement of floating monitors
      • Initially, each person looks at things with the monitor placement that suits them best
      • If someone points to an element on a monitor, the placement of that monitor is shared by everyone
      • Share at the necessary scale
        • Roughly pointing to a monitor might be fine as long as the locations are generally aligned, but pointing to a specific character on the monitor requires exact alignment
    • Spatial arrangement of avatars
      • Share at the necessary scale
        • If just acknowledging each other’s presence, the position can be approximate
        • If attempting to converse, the position becomes fixed
        • If attempting a handshake, the hand position is also fixed
        • If engaging in finger wrestling, the finger positions are also fixed
  • The concept of gradually reducing possibilities as shared at the necessary scale

  • Considerations

    • How to transition from asymmetry to symmetry?
      • Switch abruptly?
      • Transition gradually based on the level of shared anticipation?
        • Similar to elastic synchronization
      • Switch imperceptibly?
        • This might work if the subject was not consciously aware of the original state
      • The appropriate method may vary depending on the use case
  • Techniques to control the direction of attention could also be applicable