https://dl.acm.org/doi/abs/10.1145/3491102.3517706?casa_token=D6Zrz2vVHGkAAAAA:wlTXlRwQAPOoHvOxe5H-oRgoc_WVgj8MeL2PscdUzwYWXDlJuRApGleB73x6EMq9YDHA_CRXqzrB

Ah, this is an interesting survey on Virtual Reality (VR) interactions. It discusses the possibility of creating interactions in VR that are not possible in the real world by manipulating spacetime or altering the user’s body representation. For example, stretching the user’s virtual arm to reach distant objects or scaling up the user’s avatar for faster movement.

https://www.youtube.com/watch?v=YbchXAwJ2lM image

  • That’s right, it’s similar to the concept of Computer-mediated reality. image
  • Describing specific parameters and signifiers is beneficial. image
  • It allows for making claims like “Based on this framework, you can identify these gaps in previous research.”