- I want to write an essay that presents and argues ideas while providing context
- work in progress
- Title: Virtual Spacetime: Model, Technology, and Applications of Spacetime without Physical Constraints
Below are work notes:
20230610
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I want to quickly generate a simplified version using ChatGPT to make it easier to read and post it as a note.
- Note version: Discussion on Virtual Spacetime
- Hmm, it seems like I’ve packed too much information, making it hard to understand.
- Since various topics are mixed, trying to force them into a single article seems fundamentally wrong.
- The day “white” disappears from the UI | ritar
- It seems far from this kind of writing style.
- It seems aiming for a demo like ParallelTalk with background text would be more effective (blu3mo).
- Hmm, it seems like I’ve packed too much information, making it hard to understand.
- Note version: Discussion on Virtual Spacetime
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Thoughts when tweeting
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Well, if I don’t put out some text, I might end up fixating on it forever, so I decided to release it for now and focus on creating things.
- I realized that interesting “things” are more engaging than confusing “text.”
- The fact that Lorentz and Work Delivery to Future Self gained traction also seems to support this.
- Thoughts after listening to “Someone and Somewhere”:
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While writing the article ”Virtual Spacetime: Model, Technology, and Applications of Spacetime without Physical Constraints,” I feel like I’ve organized the vague thoughts I had.
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I was trying to verbalize all the fragmented ideas in my head by writing this article or Scrapbox page.
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The word “time” refers to many complex things, and I was hoping to break it down and organize it effectively.
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However, even after writing, the feeling that something is missing persisted, leaving me feeling uneasy.
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After hearing about “division thinking,” I felt like I understood the reason for this unease.
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Breaking it down further resulted in creating an article that can comprehensively and abstractly explain various possibilities like the page above.
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Based on this article, one could say something like "Even slowing down the frame rate is a diverse form of virtual spacetime."
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However, even with such abstract explanations, it doesn't mean that all ideas for specific spacetime models are fully described.
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Logically, they are probably included, but there are likely diverse models that I haven't thought of yet.
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The feeling of something missing persisting despite writing a lot probably stems from this realization.
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20230518
- Based on the discussion with @yunolv3 on 20230518, I want to highlight the points currently being overlooked (blu3mo).
- Similar to the discussion in Polymorphic Reality - Towards a Smoothly Connected Subjective Metaverse, talking about time.
- Relative time.
- Considerations on shared time experience.
- Unilaterality, intersubjectivity.
- Similar to the discussion in Polymorphic Reality - Towards a Smoothly Connected Subjective Metaverse, talking about time.
- Organizing elements of time experience.
- Shape, dimension.
- micro:
- Range
- Relationship with others
- Since subjective speed is absolute, it can be compared with others.
- Being late, for example.
- In other words, the physical time constraint of “seeing only things in the same time position” might generate the “Believability” of sharing time with others.
- If explaining Pseudo-Synchronization based on this premise,
- Based on the discussion with @yunolv3 on 20230518, I want to highlight the points currently being overlooked (blu3mo).
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Gathering pages on related topics
- Abstract discussions
- Discussion on Immersive Virtual Spacetime Axis
- 4D Rendering
- Delusion of a Virtual Timeline
- Polymorphic Reality - Towards a Smoothly Connected Subjective Metaverse
- This is more about the underlying worldview (should be understandable even if not read).
- Also, the discussion on Inter-subjective VR to avoid solipsism.
- Is pseudo-synchronization a sharing of gentle time?
- SGG Year-End LT Meeting 2022 Slides
- Mobile Media and Sensory Transformation of Space and Time
- Phenomenological Interpretation of Virtual Space-Time
- I Want to Explore Things that Can Only Be Done in the Information World
- Removing the constraints of physical time
- Specific examples
- Goal
- Connect the context of what has been created and thought about.
- Like an introduction about myself.- Ultimately, it seems that the most beneficial outcome would be for ParallelTalk to be entertaining.
- Connect the context of what has been created and thought about.
- Abstract discussions
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Listing logical points:
- Fundamental Thought 1: Discussing how space and time are shared through computers
- References Window Technology
- Based on the worldview of Polymorphic Reality - Towards a Smoothly Connected Subjective Metaverse
- It should be fine to skip discussions on polymorphism for now
- Seems like such elements are classically present in the context of CSCW and could be useful
- Concrete examples
- Platforms like Zoom, VR, multiplayer games like Minecraft and Fortnite
- Also platforms like Slack, Discord, and Twitter
- Fundamental Thought 2: It’s no use aiming only for the reproduction of physical reality in VR
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References I Want to Explore Things that Can Only Be Done in the Information World
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Discusses the idea that VR should surpass reality and not just replicate it
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Raises questions about the purpose of creating clones of reality in VR
- Realized during conversations with others that this is an underlying assumption (blu3mo)
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Proposes better approaches
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Imagines a shared virtual space where individuals can display it as they wish
- Ability to fly in the air
- Freedom in viewpoints and movements
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Similarly applies to information displayed in the space
- Such as landscapes
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Considers whether the current situation is still binary between asynchronous and synchronous
- Asynchronous lacks a temporal experience
- Synchronous is in real-time
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Questions the possibility of having a temporal experience in an asynchronous setting
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Envisions a virtual time where individuals can perceive it as they prefer
- Differentiating in-game, meta, and virtual “time” from real-time
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- Is it irrelevant whether it’s Physical time/Physical space or Virtual space/Virtual Time?
- Has a Kantian phenomenological feel to it
- Considers the layer of information overlaying it
- Understanding information spatially/temporally through colors/text/sounds, etc.
- Mentions The Ambiguity of the Difference between Virtual Time and Space
- --- These are the foundational worldviews ---
- For Removing the constraints of physical time, the following technologies seem necessary
- Systems:
- For considering the extension of 3D space, something like Physics simulator in 4-dimensional space
- Broadly includes concepts like Elastic Synchronization and Manipulating arbitrary connections with elastic synchronization
- Could be described as the “universal gravity” along the time dimension rather than space
- For collaborative purposes, something like CRDT
- Commutative data types seem essential for avoiding conflicts and enabling collaboration across time
- For considering the extension of 3D space, something like Physics simulator in 4-dimensional space
- Interfaces
- Discusses 4D Rendering
- Facing challenges in current rendering systems, hence the need for Lorentz - Special Relativity in VR and new developments
- Explores how to present elements bridging time and space
- Concepts like 4D UI, Interfaces transcending time
- Emphasizes the framework of space/time used by individuals to interpret information when presented with it
- Explores the possibilities and expansions within those frameworks
- Discusses 4D Rendering
- Systems:
- The applications of Removing the constraints of physical time seem diverse
- Exploring applications in various media (audio, space, documents, etc.) and environments (lectures, meetings, casual conversations, etc.)
- Includes ParallelTalk
- Objective: Want to Destroy Turn-Based Discussions
- Also mentions kineto
- Fundamental Thought 1: Discussing how space and time are shared through computers
20230416
- Considerations for the structure
- https://sharegpt.com/c/VHRIiBT
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This structure seems to be the most suitable, starting with an introduction to current technologies to capture the reader’s interest and then showcasing the potential of VR. This approach helps in avoiding abstract discussions and makes it easier for readers to visualize concrete scenarios. Introducing applications early on helps readers understand what is achievable. It is crucial to adjust the length of each section appropriately and make it easy to understand by using episodes and specific examples.
- This proposed structure seems the most promising.
- Other proposals
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Below are 5 structure proposals along with an overview.- Theme-based Structure:
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- Discussions on virtual time and space are categorized into themes such as communication, education, entertainment, and work.
- Problem-solving Structure:
- Enumerating issues arising from physical time and space constraints and introducing virtual time and space technologies and applications to address them.
- Comparative Structure:
- Comparing and discussing the differences and interactions between real-world time and space and virtual time and space, along with their advantages and limitations.
- Case Study Structure:
- Introducing specific projects and examples utilizing virtual time and space, analyzing how they overcome physical constraints.
- Philosophical Perspective Structure:
- Expanding discussions on virtual time and space from a philosophical standpoint, exploring their roles and significance in human cognition and experience.
These structures seem to extract good essence from each.
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Title Suggestions for ChatGPT:
- Beyond the Clock: Exploring Virtual Time in the Digital Age
- Time Unbound: Reimagining Our Experience of Time in Virtual Realities
- Fluid Time: The Intersection of Physical and Virtual Temporal Experiences
- Time Dilation: Navigating the Elusive Realm of Virtual Time
- The Fourth Dimension: Shifting Perspectives on Time in the Virtual World
- Time Warp: Breaking the Barriers of Time in Virtual Environments
- Digital Chronology: Rethinking Our Relationship with Time in Cyberspace
- Virtual Timekeepers: Innovations in Temporal Experience within Virtual Realities
- Unchained Time: The Emergence of Virtual Time and Its Impact on Our Lives
- Temporal Transcendence: Bridging the Gap between Physical and Virtual Time
- Sounds cool (blu3mo)
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Header Image:
Inspiring 2D Illustration, Envision a meta-universe where time and space are fluid and customizable. --ar 16:9 --v 5
- Looks cool (blu3mo)
- Similar to Kurzgesagt
- remix
Kurzgesagt style illustration, clock --ar 16:9 --v 5
![image](https://gyazo.com/840d20dc300f18d9b5609554cbb1c4ae/thumb/1000)
- Ah, looks like it! (blu3mo)
- remix
- Similar to Kurzgesagt
Inspiring 2D Illustration, endless potential of virtual time-space and the technology needed to bring it to life --ar 16:9 --v 5