Discovered from a reference to PRIMA: Parallel Reality-based Interactive Motion Area:

We introduce the concept of Blended Reality, which combines various alternate realities across time, space, and human perception, aiming to expand human understanding of reality.

Previous research in alternate realities, such as VR, AR, MR, or telexistence, has focused on mapping human selves to a single reality. While this creates immersive experiences, we believe that blending realities can expand these boundaries and offer a new perspective on self-reality relationships.

Initially, we evaluated Blended Reality focusing on how humans perceive and distinguish between realities and their sense of presence within them.

  • Makes sense
    • How can we make individuals perceive a blend of realities rather than a single reality?
    • What implications does this perception have?
    • These are intriguing questions.

The Influence of Philosophy on Engineering

The shift from Cartesian philosophy to phenomenology and embodiment by philosophers like Husserl, Heidegger, and Merleau-Ponty has greatly influenced technological development. For instance, robotics has transitioned from relying on AI to embodying robots that perform better through sensori-motor actions. - Cognitive Robotics - Simplifying the relationship between input and output to control dynamic robot movements in the environment? - Aligning with philosophical paradigms is fascinating, though it requires historical scientific scrutiny.

Our perception of reality is influenced by sensory experience, logical reasoning, and embodiment, as discussed in section 1.2.

When transitioning from reality to VR, discrete changes hinder immersion.

To achieve true immersion, the barrier between live reality and alternate reality must be seamless so users cannot differentiate between the two.

  • Ah, I see
  • Asserting the value of blended reality in this direction.

As technologies allow deeper immersion in alternate realities, we question if the self is truly tied to our biological body. For instance, in a fully immersive VR system stimulating all senses, would we still consider our self in the physical body or as part of the artificial reality?

  • Philosophical inquiries arise

  • When exploring blended reality, is the focus on how the self is affected?

    • Do individuals split across multiple realities?

Reflecting on phenomenology and embodied cognition, blending Cartesian worlds and enabling interactions in each could redefine our perception of reality boundaries.

  • The tasks may involve:
    • Identifying how to create blended reality and establishing design principles
    • Observing the effects on self and reality
    • Exploring applications and societal implementations.