Even if You Only Do HCI Research Expanding Technologies Already Implemented for Consumers, It Seems That You Will Not Reach Your Goal

I have this feeling of anxiety that even if I only focus on research using consumer VR devices in 2023, I won’t be able to achieve my goal of conducting groundbreaking research like the pioneers who paved the way for VR 30 years ago. (blu3mo)

I explained this to (chatgpt) by mentioning some visionary individuals who shaped the future of computing and display technologies. These include Ivan Sutherland, who developed the first graphical user interface and one of the first head-mounted displays; Douglas Engelbart, who introduced the computer mouse and collaborative real-time editing; Alan Kay, who proposed the concept of a personal computer for children and contributed to object-oriented programming; Jaron Lanier, who coined the term “Virtual Reality” and founded one of the first companies to sell VR goggles and gloves; and Mark Weiser, who envisioned a world where computing seamlessly integrates into everyday objects and activities. I also mentioned Brenda Laurel, Myron Krueger, and Nicholas Negroponte, who made significant contributions to interface design, interactive environments, and the integration of design and technology, respectively.

I want to explore the writings of these individuals regarding their visions and the processes/skills they employed to translate those visions into concrete implementations.