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Proposed Titles
- Sharing Smooth Time and Space
- Mixed Reality that Connects Subjective Realities Gradually
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Self Introduction
- My name is Bluemo
- I go by the ID @blu3mo and do various things
- Surviving in New York
- I like Scrapbox and The Mist of the World
- Although recently I’ve been cheating on them with Obsidian
- Among CS, I’m interested in fields with an ambiguous atmosphere
- While there are risks, I think it would be interesting to combine humanities knowledge with engineering to create something interesting
- My name is Bluemo
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What I’m going to talk about
- First, I will talk about something I want to create recently (Proposal for Non-Turn-Based Communication with Voice)
- Based on that, I will make a proposal for a more universal “world where computers generate reality”
- It’s like half science fiction, but I hope you find it interesting
- I didn’t have time to make slides, so please forgive me for using bullet points
- If it’s interesting, I would like to write it down, so I would appreciate your feedback
- What you found interesting, what you didn’t understand, etc.
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Step 1. VR systems will become amazing
- As a representation of VR systems, there is something like this
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- from [VRのための研究をしたい人へ 〜VR研究分野マップ〜|yunoLv3|note](https://note.com/yunolv3/n/n684f3bcb4e52) & VR学本
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- All of these will develop
- Simulation systems
- By using large-scale models, it becomes possible to generate complex information about reality
- If you look at language (ChatGPT), images (StableDiffusion), etc., it becomes clear
- The distinction between “real information” and “generated information” becomes difficult
- By using large-scale models, it becomes possible to generate complex information about reality
- Input systems and output systems
- The interface between human perception and the computer’s “reality” will develop
- Devices that provide information to perception, such as VR HMDs, headphones, and taste display, are evolving
- Simulation systems
- These are recent buzzwords like “metaverse is amazing” and “AI is amazing,” and they are somewhat self-evident assumptions.
- As a representation of VR systems, there is something like this
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Step 2. As a result, “reality” becomes subjective
- In the past, “real” reality and various “fictional” realities were distinguished
- As a result of Step 1, it becomes difficult to distinguish between the experiences of “real” and “fictional,” and the two realities are treated in parallel.
- Both are virtually real (Virtual Reality)
- It’s like an experiential utilitarianism
- Meaning of Virtual
- Both are virtually real (Virtual Reality)
- In addition, “reality” becomes subjective (Phenomenological Reduction)
- Phenomenologically, it is already subjective, but intersubjectivity (the state where multiple humans share the same perception of reality) becomes difficult to establish
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Step 3. How people interact in this worldview / How reality is shared
- A world where people can only choose between “completely sharing reality” or “not sharing reality at all” is problematic
- It can be called a “dystopia”
- Having more options is better
- This is not a binary opposition between A and B, but there can be a spectrum between them (continuous)
- It’s like a generalization of “Mixed Reality”
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This assumes the dualism of “real reality” and “fictional reality” and considers this spectrum from the perspective of relative reality
- It’s a loosely connected world where people can share their subjective realities to some extent
- It’s like a generalization of “Mixed Reality”
- How can we achieve a gradual connection between the two?
- We can consider the way reality is shared in terms of space and time
- Sharing of space in a gradual manner- There are various examples that can be given here.
- A world where people can only choose between “completely sharing reality” or “not sharing reality at all” is problematic
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For example, two people sharing a pizza, but it appears as a tomato pizza to person A and a seafood pizza to person B.
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For example, two people going out together, but person A thinks they are at an art museum and person B thinks they are in Harajuku.
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Sharing a loosely synchronized time ⭐️
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This is the main point I want to discuss.
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Here, the collection of subjective realities can be seen as a large-scale distributed system.
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When subjective realities are completely independent, they do not share time.
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When person A and person B interact, some kind of subjective timeline is assumed.
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Here, I want to consider not only complete synchronization, but also the sharing of loosely synchronized time.
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Being on the same timeline but at different timings, for example.
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Similar to the concept of Nico Nico Douga.
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To achieve this, I want to represent reality as a set of differences using data types like CRDT.
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If this can be done, the subjective realities of two people can be merged by setting a common timeline.
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In a rough sense, it is like a “reality that became git-like”.
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There are various mechanisms to deceive subjective sense of time, so various forms of loosely shared time can be considered using them.
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Elastic Synchronization, secretly changing the speed to eliminate time discrepancies, etc.
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MetaChron
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Control of Time Perception Using Virtual Space
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Interface that Coexists Real-Time and Slow Motion
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Concrete situations
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A voice communication environment where multiple things can be discussed in parallel while loosely sharing time.
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Proposal for Non-Turn-Based Communication with Voice
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Could this be a solution to that?
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Lastly
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It would be interesting to discuss the specific implementation methods with the people here, I think.
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I want to know what is interesting or not interesting about this.
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I would like to hear your thoughts.
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I want to articulate the interesting parts in writing.
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Notes
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What was discussed afterwards.
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