• Quoting from the Interactions 2020 website:

This includes research results on the interaction between humans and artifacts, as well as the interaction between humans mediated by artifacts.

For example, it includes:

  • Foundations of interaction (philosophical and humanistic considerations, analysis of real-world interactions, etc.)
  • Foundations of interactive systems (theory, design, models, construction, analysis and evaluation techniques, etc.)
  • Interactive media (design, art, etc.)
  • Elements of interaction technology (multimodal, language, sensory information, graphics, animation, agents, accessibility, etc.)
  • Interactive hardware (wearable computers, mobile computers, robots, input/output devices, etc.)
  • Multi-user interaction (groupware, CSCW, web, organizational knowledge, community computing, social computing, etc.)
  • Applications of interactive systems (education, welfare, entertainment, ubiquitous computing, creativity, e-commerce, help desks, personal fabrication, etc.)
  • Digital content creation (production, distribution, utilization, management, education, etc.)

  • Why am I interested? (Random notes)
    • I found the discussion in Research and Vision about Tech < Application < Vision to be very well articulated and it resonated with my interests.
      • Rather than saying it was well articulated, it’s more like it gave me a sense of reassurance that previous researchers have said the same thing.
    • I enjoy thinking about philosophical topics.
    • I’ve been interested in designing interfaces and usability since I was in elementary school.
      • I used to buy books about UI.
    • Could my interest have roots in Doraemon’s secret gadgets?
    • I’m also interested in relatively humanities-related topics.