• Human error is the responsibility of design.

There are two types of errors:

  • Slips: When what you intended to do and what you actually did are different (careless mistakes). This is common among experienced people.

    • Capture errors
      • It’s like doing something without realizing that it has changed.
      • For example, when there are ABCDE and ABDCE, if A and B are the same, you might end up doing the one that you didn’t originally intend to do.
      • Designers should ensure that similar actions do not start in the same way.
    • Similarity of descriptions
      • Mistaking two similar things.
      • Designers should make sure that things with different purposes do not look similar.
    • Memory lapse
      • Basically forgetting#memory
      • Skipping a step while doing something.
      • Countermeasure: Avoid interruptions from other tasks during work.
    • Mode error
      • When screens for State A and State B look similar, an error occurs where you thought you were in State A but you were actually in State B.
      • This happens when trying to achieve different purposes with the same control unit.
        • If it’s a different state, the screen should show a change.
  • Mistake

    • When what you intended to do in the first place is different. This is common among beginners.
  • Social pressure can also be a cause.#conformity pressure, etc.

    • Although it doesn’t seem like a design-related issue, it should be taken into consideration.
    • Not reporting a mistake, for example.
      • This can be resolved by providing rewards that outweigh the pressure. (For more details, refer to the book, around p260)

#design for whom?