(public) Title: Generalizing the Time Axis and Space Axis “Immersive Axes”

  • It might be a bit excessive, but I’ll keep the idea.

  • People have a concept of a dominating immersive axis.

    • image
    • By default, real-time and real-space are dominating.
    • AR, for example, has both virtual space and reality dominating to some extent.
    • VR has virtual space completely dominating.
    • The same can be said for time, for example, when immersed in a story, virtual time becomes dominating.
      • Sometimes it can be a mix of both.
    • Sense of Time Sharing is a means to enhance immersion.
    • Previously, it was thought that people were “alienated” from real-time and real-space.
    • Differences in the time axis:
      • ① Different time axes with the same experience, but with different speeds and movements.
        • Chronos vs Kairos, for example.
        • This is a matter of interpretation.
      • ② Different time axes with different experiences.
        • Real-time vs the time axis of a story, for example.
        • This is a matter of what they fundamentally are.
      • Are there any differences between these two?
        • For example, we now perceive time from a year ago as a different time axis, so it seems that there is no clear distinction between these two.
        • Do we need to perceive differences in speed and movement separately from differences in content?

Dialogue with Keicho about the space-time axis

  • Immersive axes are characterized by placing oneself on the axis.

    • Is the self synonymous with perspective?
    • No, it includes input/output as well.
  • How can axes be recognized?

    • They can be recognized by outputting from perspective to the axis and receiving specific input, thus sensing one’s own existence.
  • As a related discussion to What Can Be Considered as a Timeline,

    • It might be possible to generalize various time axes and space axes and treat them together.
      • It would be interesting if we could reach the conclusion that the wall between the time axis and space axis is ambiguous.
      • As “axes” (countable, measurable entities).
  • Various time axes:

  • Various space axes:

    • x, y, z of the real world (Chronos Space) (Is it wrong to use the word “Chronos” here?)
    • Virtual space
    • Can maps be considered as virtual space axes?
      • The sense of immersion is just lower compared to real space or VR.
      • Map apps provide more immersion than paper maps.
  • Are there any other axes that can be discussed together?

    • For example, a number line?
      • Unlike the time axis and space axis, there is no sense of immersion, so it cannot be generalized with them.
    • The difference lies in whether the “self” can be felt.
  • Immersion can be considered for each axis.

    • The sense of immersion in virtual space is as the words suggest.
    • The sense of immersion in virtual time is closely related to Sense of Time Sharing.
      • That seems to be the case.
    • It would be interesting if we could generalize the elements for immersion in the time axis and the space axis.
      • However, it feels like aiming for something meaningless.
  • “Synchronization” can be defined between axes.

    • I wrote various things about the synchronization between time axes in Virtual Time.
    • Synchronization between the time axis and the space axis: Street View, for example.
    • Synchronization between space axes
      • Motion capture, for example.
  • On the other hand, what is the difference between the time axis and the space axis?

    • Chronos time and Chronos space are completely different things.
      • Time is irreversible and always moving.- It would be a heavy topic of the Theory of time to discuss why we feel like time is always moving.
  • However, if we expand the definitions of the time axis and the space axis, they may become indistinguishable.

  • It would be interesting if that happened.

  • (I will think about it later) (blu3mo)(blu3mo)(blu3mo)

  • In the Chronos space, objects can be placed.

  • What can be placed in Chronos time?

  • Not material things.

  • Examples include memories, events, music, words, and videos.

  • These things are generally not perceivable in an instant, but can be understood when they become sequential data.

  • It’s not necessarily true for all of them, as videos can stand alone as images.

  • Also, they generally exist in conjunction with other axes.

  • Videos are composed of the time axis and the spatial x-axis and y-axis.

  • Sound (waves) is composed of the time axis and the spatial x-axis, y-axis, and possibly the z-axis.

  • So, in response to the question “Q. What can be placed in Chronos time?”, the answer would be “A. Nothing can be placed in Chronos time; it exists in conjunction with other axes.”

  • While the spatial axis can represent information on its own, the time axis cannot express itself without being combined with other axes. Why is that? (blu3mo)(blu3mo)(blu3mo)

  • Time as a Medium also discusses a similar topic.

  • It feels like it has a physics-like approach.

  • Establishing a generalized definition and finding common laws.

  • Similar to the concept of an x-t graph.

  • The exchangeability of energy and mass.

  • #influenced by something.

  • Is there a discussion on the theory of time that takes into account virtual time?

  • Theory of time

  • The claim “Do not spatialize time” by Kuremu.

  • https://www.amazon.co.jp/〈現在〉という謎-時間の空間化批判-森田-邦久/dp/4326102772

  • I haven’t read the book.