- The goal of the Exploration of Virtual Time is to eliminate the Constraints of Physical Time, aiming for the Versatility of the time axis.
20230416
- It’s not particularly exciting to be able to present information in a higher-dimensional framework.
- Even if a two-dimensional time experience could be created, (while it might be interesting), the experience itself is not necessarily enjoyable.
- In fact, it often seems to become more confusing and harder to understand.
- What is truly enjoyable is being able to present information within the optimal spatiotemporal framework that suits the situation and preferences.
- For example, if someone dislikes Turn-Based Communication, they might prefer ParallelTalk in a multi-dimensional time setting.
- Rather than simply copying the traditional physical time and space, considering a more diverse spatiotemporal framework expands the available choices.
2023/4/12
- It feels like the resolution has significantly improved recently (blu3mo) as various specific examples have emerged.
- Things to do to “eliminate the constraints of physical time”
- Premise: Consider it from the perspective of a Diagram of VR system.
- Consider each part.
- System part
- Based on the premise of The Ambiguity of the Difference between Virtual Time and Space,
- it’s possible to think about systems in cyberspace beyond 2D and 3D space.
- Challenges arise because there are things that cannot be done with current technology.
- For example, if considering something like an extension of 3D space,
- think about 4D Rendering or
- Physics simulator in 4-dimensional space.
- For creating a collaborative environment,
- consider mechanisms like CRDT,
- briefly mentioned in the SGG Year-End LT Meeting 2022 Slides.
- consider mechanisms like CRDT,
- For example, if considering something like an extension of 3D space,
- Questions like “What is Time-likeness?” “What is Spatiality?” “What is causality?” arise.
- Interesting (blu3mo)(blu3mo)(blu3mo)
- Based on the premise of The Ambiguity of the Difference between Virtual Time and Space,
- Interface part
- Explore concepts like 4D UI,
- mechanisms that enable cognition beyond 3D.
- Concepts like Time-transcending interfaces.
- Without creating a good interface, ParallelTalk becomes complex and difficult for people to handle.
- Explore concepts like 4D UI,
- Human part
- Evolution(?)
- Premise: Consider it from the perspective of a Diagram of VR system.
202107
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To eliminate them, I feel there are two things to do.
- Perceive having a virtual timeline independent of Physical time.
- rel: Virtual Time,
- Enhance the sense of immersion.
- rel: Believability
- In the Discussion on Immersive Virtual Spacetime Axis, these two aspects were somewhat confusing for me.
- Perceive having a virtual timeline independent of Physical time.
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Approaches to creating a sense of immersion
- At this point, I have no idea what to actually do; it’s all just on a conceptual level.