- The goal of Exploration of Virtual Time is to eliminate the constraints of physical time, which can be seen as the Versatility of the timeline.
20230416
- It’s not necessarily exciting to be able to present information in a higher-dimensional framework.
- Even if we could create a two-dimensional experience of time, it wouldn’t necessarily be satisfying in itself.
- In fact, it might become more confusing and harder to understand.
- What is exciting is being able to present information in the optimal spacetime framework that suits the situation and preferences.
- For example, if you dislike Turn-Based Communication, you might find ParallelTalk in a multidimensional time more enjoyable.
- By considering a wider range of spacetime frameworks instead of simply copying the traditional physical time and space, we have more options to choose from.
2023/4/12
- I feel like the resolution has improved recently (blu3mo).
- Because there have been various concrete examples.
- What we need to do to “eliminate the constraints of physical time”
- Premise: Think of it in terms of People, Interfaces, and the World.
- Consider each part.
- System part
- Start with the assumption of The Ambiguity of the Difference between Virtual Time and Space.
- This allows us to consider systems in cyberspace other than 2D and 3D space.
- However, there are things that cannot be done with the current technology, so there are challenges.
- If we are thinking of something like an extension of 3D space,
- 4D Rendering, for example.
- Physics simulator in 4-dimensional space, for example.
- If we want to create a collaborative environment,
- Something like CRDT.
- I briefly talked about it in SGG Year-End LT Meeting 2022 Slides.
- Something like CRDT.
- If we are thinking of something like an extension of 3D space,
- Questions like “What is Time-likeness?”, “What is Spatiality?”, “What is causality?” arise.
- It’s interesting (blu3mo)(blu3mo)(blu3mo).
- Start with the assumption of The Ambiguity of the Difference between Virtual Time and Space.
- Interface part
- 4D UI, for example.
- Mechanisms that enable cognition beyond 3D.
- Interfaces that transcend time.
- ParallelTalk becomes complex and unmanageable without a good interface.
- 4D UI, for example.
- Human part
- Evolution (?)
- Premise: Think of it in terms of People, Interfaces, and the World.
202107
-
To eliminate the constraints, I feel like there are two things to do.
- Consider having a virtual timeline independent of Physical time.
- rel: Virtual Time
- Enhance the sense of immersion.
- rel: Believability
- In Discussion on Immersive Virtual Spacetime Axis, these two aspects were mixed up in my mind, making it confusing.
- Consider having a virtual timeline independent of Physical time.
-
Approaches to creating a sense of immersion
- I actually don’t know what to do to achieve this.
- It’s just on a conceptual level.