[Want to know the connection between Plurality and VR, XR, Computer-mediated Reality](https://scrapbox.io/plurality-japanese/PluralityとVR, XR, Computer-mediated Realityなどの接点を知りたい)

I want to learn about the relationship between Plurality and Computer-mediated reality (blu3mo).

  • It seems like exploring links related to virtual reality, shared reality, VR, and VR experiences would be beneficial.
    • (By adding these links, related pages will be displayed below. It’s really convenient.)

When we see “virtual reality”, Let’s make it a shared reality.

  • I am familiar with this (blu3mo).

  • 5-2-Immersive Shared Reality / 5-2: Immersive Shared Reality (as of 2024-01-17) seems to be the main focus.

    • Which one should I read?
    • The first part seems to be a general discussion about VR (blu3mo).
    • The latter part explains the connection points with Plurality.
      • Immersive shared reality functions as a powerful design tool for residents to collectively create their living spaces in a virtual environment. Such worlds contribute to shared experiences and the formation of collective memories, positioning this evolving technology in the new era of post-symbolic communication as explained in the previous chapter.

        • It focuses on expanding human imagination and empathy.
          • This somehow gives me an idea of the connection with Plurality (blu3mo).
      • Despite promises, immersive shared reality faces various ethical dilemmas and social issues that may compromise the principles of Plurality. It is confronted with potential problems such as the risk of virtual escapism, dilution of activities in the real world, potential addiction, and disregard for responsibilities and relationships in the physical world. As virtual experiences become indistinguishable from reality, the risks of addiction and ignoring the demands of the physical world become real concerns. The alluring temptations of these digital domains may blur the boundary between true activities and simulated support, diluting the vigor of efforts for change in the real world.

        • Discussion about risks.
        • That’s true (blu3mo).
      • (In the newer version, 5-2-Immersive Shared Reality) “Ready Player One” serves as a warning against the development and adoption of immersive shared reality technology, emphasizing the need for balance between digital and physical life, and the protection of individual privacy and autonomy. Addressing these concerns requires carefully integrating participatory governance systems, such as democratic voting mechanisms, into virtual environments. Market interactions in “low-bandwidth” channels for participants to continue engaging in physical spaces are also important. Balancing participants’ grounding in reality, digital involvement, and roles and responsibilities in the real world is crucial to leverage the strengths of immersive technology and is the key to not succumbing to its weaknesses.

        • Agreement (blu3mo)(blu3mo)(blu3mo)- It is strongly agreed that there is a need to carefully integrate a participatory governance system into a virtual environment. It is important to ground the participants and balance digital engagement with real-world roles and responsibilities.
  • Governance systems in other sections are to some extent based on a certain objectivity of reality.

    • (Is this true?) (blu3mo)
  • It seems that they do not function well in environments where the objectivity of reality is not guaranteed.

  • Based on this, it seems necessary to redesign the governance system.

  • In the image, Immersive Shared Reality is mentioned as one of the points that expand the domain.

    • Alongside Plural voting and Augmented deliberation.
    • That’s interesting.
    • (Feeling like being included as a researcher in Immersive Shared Reality.)
      • I used to think that the main focus of Plurality’s activities was on Plural voting and Augmented deliberation.
      • I feel happy to realize that my research is part of this significant movement.
  • I feel the closeness of the direction of my research topic and the philosophy of Plurality once again.

  • There are various topics I want to share about Immersive Shared Reality technology in Plurality.

    • blu3mo-public/Kuma Foundation Application Essay
      • Individual optimization in reality has advanced, such as blocking city noise with AirPods and displaying only what you want to see on social media. Pursuing individual optimization with design errors leads to filter bubbles and dystopias like experience machines.

      • On the other hand, it is frustrating to be bound by constraints of objectivity without any individual optimization.

      • In the near future, the reality in which people live and connect with others will be shared through computers, allowing designs without physical constraints. I aim to expand the design space and possibilities through research and development. I will present to the world the coexistence of “individual optimization through asymmetry” and “sharing with others through symmetry” from both concrete research and product aspects and abstract design theory.

    • I wonder if there is a place where I can attract the community’s attention by writing an article in English.
      • For now, should I write what I want to say on this Scrapbox?
      • [Regarding the design of “asymmetry of reality” towards Plurality]
      • Since there is a Feedback channel on Discord, should I post it there?
        • In the future, some regulations may be necessary as the number of readers increases, but for now, it’s open.
        • It’s an [Early Adopter Benefit].
        • 🙌 (blu3mo)