• Minecraft Java Edition Server:

    • Owner: takatronix
  • Spent a majority of time from 8th grade to 9th grade

    • Started as a player
    • Then became a staff member
    • Eventually faded out
  • At that time, the server aimed to recreate a capitalist economy

    • One of the most notable features was a trading system where items could be traded like stocks
      • The system was called “Trading Board”
      • Link to an archived post
      • image
      • I made a plugin for Minecraft that allows trading of resources through an auction system, similar to stocks and cryptocurrencies. It enables limit orders and market orders for auctioning materials. I wonder if this is the first time it has been done in Minecraft. pic.twitter.com/hVCZL9DM9b

      • @takatronix May 3, 2018/photo/1

      • image
    • Creating motivation to collect money is the most important aspect of running such a server
      • This was achieved through gambling content and the honor of obtaining rare items
  • As a staff member, I developed Minecraft plugins using Kotlin and created plugins like a bookmaker

    • These plugins allowed players to bet server currency on activities such as parkour and boat races
  • I’m not sure what the current status is

    • I wonder what they are aiming for after the reset…?
      • There were some issues during Season 3, which caused some confusion
  • In a way, running the server was 100% remote work

    • Not in the traditional sense, though
    • There were no meetings where everyone had to gather, discussions were held through voice chat while working
      • It’s amazing that it worked well without having physical meetings
      • There were some issues with communication, though
  • Another idea from an outside perspective is to divide players into groups (countries, for example) and compete with each other’s economic growth

    • Previously, the motivation came from the sense of honor/superiority within the server and the enjoyment of spending money
      • Adding a competitive element against other groups by earning money could enhance the motivation
    • Even casual users who only spend a few minutes a day could enjoy the growth of their affiliated group
    • If rankings such as JMS were based on values (such as votes and server playtime) competed among groups, the overall server ranking would increase during the competition.