• A brief explanation of Asymmetric Reality: Asymmetric Reality refers to a concept where there is a gap between the current state of the objective world and individually optimized dystopia.

  • While on a plane, I had a more specific idea about the mechanism of Asymmetric Reality.

  • However, I am struggling to come up with useful, understandable, and interesting specific use cases for this concept.

  • Applications:

  • Considering the differences in room size could be a great idea.

  • On December 7, 202312:

    • Name suggestion: Instead of “asymmetric reality,” “personalized reality” might be a better term.
    • Implementation idea: Creating a mechanism where individuals interact with equal realities rather than setting one person as the master of objective reality.
  • Note: The concept of asymmetry in Exploring User Behaviour in Asymmetric Collaborative Mixed Reality is slightly different. It deals with physical reality’s asymmetry, while my interest lies in virtual reality’s asymmetry.

  • My interest lies in experiences where people share partially different realities, focusing on designing a reality where subjective worlds are partially shared rather than assuming an external objectivity detached from oneself.

  • I am keen on exploring topics related to blending subjective realities and spacetimes or employing spatiotemporal remapping of bodies or senses in environments like Remixed Reality or asynchronous reality.

  • There are also different meanings of asymmetric reality, such as the one discussed in Exploring User Behaviour in Asymmetric Collaborative Mixed Reality, which seems different from what I am interested in.

  • This environment allows for various research possibilities, such as spatial, temporal, visual, auditory, and even dietary asymmetries.

  • The concept of Subjective Reality Loosely Connecting in Mixed Reality conveys a similar idea.

  • Further exploration will be carried out in the CGUI Lab Research 202310~.