Who is Design For?

  • Constraints <- The discussion here is important.

  • The issue of how much design relies on the knowledge in our minds.

  • Communicating the usage of interfaces and Concept Model from the external world.

  • Designers should first provide information from the external world.

    • Utilizing the power of design through Constraints and Feedback.
    • Is it also possible to use knowledge from our minds to address constraints?
  • If there are limitations, designers may resort to standardization of the design.

    • In other words, relying on knowledge from our minds, such as previous experiences.
    • Example: Common Shortcut Keys (e.g. ctrl-Z)
    • However, this may become Legacy.
  • #knowledge#working Memory#interface#designer image